Post by onhcetum on Dec 30, 2008 23:21:14 GMT -5
Over the past month, I, Kevin Tran, have been conducting a study on the two most famous pug organizations: ESEA and Frag Hype.
For one month, I competed in both ESEA and Frag Hype and isolated myself from society in order to conduct an experiment for future generations to study upon.
In the month of December 2008, I played in both ESEA and Frag Hype totaling 678 deaths on both pug communities each.
Here are the results and the rest of my lap report ~
Hypothesis: If I play in ESEA and Frag Hype for the same amount of time (in this case, 678 deaths each), then I will have achieved better stats in ESEA than Frag Hype.
Purpose: The purpose of the experiment was to observe and understand the similarities and differences between two different pug systems in a real world simulation.
Control: The control group of this experiment was not available; hence, there isn't really a "control" for this type of experiment.
Constant: Here are the things that stayed the same during each trial...
Playing conditions remained constant ~
Intel Core 2 Duo E6600 (2.4GHz)
2.00 GB RAM
Nvidia 79000 GS 256MB
MS IE 3.0 X06
19" Dell Widescreen Flat Panel
Everglide s500 Headphones
75 Fahrenheit Degree Room
***And of course, many other things remained the same such as lighting, height of chair, mousepad, and my config.***
In CS, it's known that players go through droughts and phrases where their shots aren't hitting, but I conducted this experiment in a one month span (12/1/08 - 12/30/08) eliminating any chance of a "CS drought" or a period when every shot hit.
Independent Variable: The variable I changed in this experiment was the pug system I competed in, which was ESEA and Frag Hype.
Dependent Variable: The dependent variable is the variable that changes as a result of the independent variable, which include my stats.
Data:
Kill Total
ESEA: 540
Frag Hype: 645
Death Total (Note that this variable was kept the same.)
ESEA: 678
Frag Hype: 678
+/- Kills/Deaths
ESEA: -138
Frag Hype: -33
Rounds Played (Before achieving 678 deaths.)
ESEA: 968
Frag Hype: 876
Frags Per Round
ESEA: 0.558
Frag Hype: 0.736
Bomb Plants
ESEA: 47
Frag Hype: 38
Bomb Defuses
ESEA: 10
Frag Hype: 10
3 Kill Rounds
ESEA: 22
Frag Hype: 35
4 Kill Rounds
ESEA: 4
Frag Hype: 9
5 Kill Rounds (Ace)
ESEA: 0
Frag Hype: 0
Conclusion: My hypothesis was wrong that I would do better in ESEA than Frag Hype. I was the exact opposite; I did substantially better in Frag Hype than ESEA.
Analysis/Observations:
I had 105 more kills on Frag Hype than I did in ESEA.
I was -138 on ESEA while I was only -33 on Frag Hype.
It took me 92 more rounds to die 678 times in ESEA than it did
My fpr in Frag Hype was 0.178 higher than it was in ESEA.
The number of bomb plants and defuses were similar.
According to the 3K/4K/5K stats, my frag production was substantially higher in Frag Hype than ESEA.
Here are some of conclusions based on my research:
Frag Hype has better servers.
My frag total in Frag Hype was higher by an astonishing 19.44%. That means that Frag Hype servers are better. Frag Hype is sponsored by Detox Servers while ESEA runs servers off it's own boxes. I'm guessing that ESEA tries to run more servers off one box than the box can handle. The registry in Frag Hype is better.
The competition and difficulty of ESEA is better than Frag Hype.
My frag production declined in ESEA while it accelerated in Frag Hype. That means that ESEA has better players and harder competition - which is vital to the development of newer players or players trying to get better.
ESEA influences players to bait more and the pace is slower.
It took me 92 more rounds to die the same amount of times as Frag Hype. This means that the game play speed of ESEA is slower than Frag Hype. Frag Hype plays an upbeat and up tempo style of play while ESEA plays a passive and anti-progressive style of play.
The Frag Hype and ESEA clients are equally effective.
My frag amount was higher in Frag Hype, meaning there were less cheaters; however, my frag amount in ESEA was lower, also indicating a more cogent client. I can safely conclude that the integrity of the game was not compromised in either pug system.
This study was conducted by Kevin Tran. I hope further studies can be derived from this research.
For one month, I competed in both ESEA and Frag Hype and isolated myself from society in order to conduct an experiment for future generations to study upon.
In the month of December 2008, I played in both ESEA and Frag Hype totaling 678 deaths on both pug communities each.
Here are the results and the rest of my lap report ~
Hypothesis: If I play in ESEA and Frag Hype for the same amount of time (in this case, 678 deaths each), then I will have achieved better stats in ESEA than Frag Hype.
Purpose: The purpose of the experiment was to observe and understand the similarities and differences between two different pug systems in a real world simulation.
Control: The control group of this experiment was not available; hence, there isn't really a "control" for this type of experiment.
Constant: Here are the things that stayed the same during each trial...
Playing conditions remained constant ~
Intel Core 2 Duo E6600 (2.4GHz)
2.00 GB RAM
Nvidia 79000 GS 256MB
MS IE 3.0 X06
19" Dell Widescreen Flat Panel
Everglide s500 Headphones
75 Fahrenheit Degree Room
***And of course, many other things remained the same such as lighting, height of chair, mousepad, and my config.***
In CS, it's known that players go through droughts and phrases where their shots aren't hitting, but I conducted this experiment in a one month span (12/1/08 - 12/30/08) eliminating any chance of a "CS drought" or a period when every shot hit.
Independent Variable: The variable I changed in this experiment was the pug system I competed in, which was ESEA and Frag Hype.
Dependent Variable: The dependent variable is the variable that changes as a result of the independent variable, which include my stats.
Data:
Kill Total
ESEA: 540
Frag Hype: 645
Death Total (Note that this variable was kept the same.)
ESEA: 678
Frag Hype: 678
+/- Kills/Deaths
ESEA: -138
Frag Hype: -33
Rounds Played (Before achieving 678 deaths.)
ESEA: 968
Frag Hype: 876
Frags Per Round
ESEA: 0.558
Frag Hype: 0.736
Bomb Plants
ESEA: 47
Frag Hype: 38
Bomb Defuses
ESEA: 10
Frag Hype: 10
3 Kill Rounds
ESEA: 22
Frag Hype: 35
4 Kill Rounds
ESEA: 4
Frag Hype: 9
5 Kill Rounds (Ace)
ESEA: 0
Frag Hype: 0
Conclusion: My hypothesis was wrong that I would do better in ESEA than Frag Hype. I was the exact opposite; I did substantially better in Frag Hype than ESEA.
Analysis/Observations:
I had 105 more kills on Frag Hype than I did in ESEA.
I was -138 on ESEA while I was only -33 on Frag Hype.
It took me 92 more rounds to die 678 times in ESEA than it did
My fpr in Frag Hype was 0.178 higher than it was in ESEA.
The number of bomb plants and defuses were similar.
According to the 3K/4K/5K stats, my frag production was substantially higher in Frag Hype than ESEA.
Here are some of conclusions based on my research:
Frag Hype has better servers.
My frag total in Frag Hype was higher by an astonishing 19.44%. That means that Frag Hype servers are better. Frag Hype is sponsored by Detox Servers while ESEA runs servers off it's own boxes. I'm guessing that ESEA tries to run more servers off one box than the box can handle. The registry in Frag Hype is better.
The competition and difficulty of ESEA is better than Frag Hype.
My frag production declined in ESEA while it accelerated in Frag Hype. That means that ESEA has better players and harder competition - which is vital to the development of newer players or players trying to get better.
ESEA influences players to bait more and the pace is slower.
It took me 92 more rounds to die the same amount of times as Frag Hype. This means that the game play speed of ESEA is slower than Frag Hype. Frag Hype plays an upbeat and up tempo style of play while ESEA plays a passive and anti-progressive style of play.
The Frag Hype and ESEA clients are equally effective.
My frag amount was higher in Frag Hype, meaning there were less cheaters; however, my frag amount in ESEA was lower, also indicating a more cogent client. I can safely conclude that the integrity of the game was not compromised in either pug system.
This study was conducted by Kevin Tran. I hope further studies can be derived from this research.